The third layer of the compiler capsule, v4/capsule/codegen.v4: opcodes, literals and branches packed into instruction words at HERE, by the rules of sections 1.2 and 2. (OP,) (LIT,) (LABEL) (BRANCH,) (JUMP,) (CALL,) (BRANCH>) (RESOLVE) (FLUSH) (CG-RESET). Tested by laying the same programmes down with the text assembler on one node and with the code generator, running, on another, and comparing memory word for word: every opcode, literals and branches in every slot position, and 600 random programmes. What it lays down is then run. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
105 lines
3.8 KiB
Plaintext
105 lines
3.8 KiB
Plaintext
\ codegen.v4 -- the code generator: opcodes, literals and branches packed into
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\ instruction words at HERE.
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\
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\ This is what the compiling words ( : ; IF LOOP LITERAL ... ) are built on.
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\ It lays code down exactly as DECOMPOSITION.md 1.2 and 2 require and as the
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\ test harness's own packers do (v4/include/v4/asm.h, text.h):
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\
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\ - opcodes fill slots 0 .. 5 of a word left to right; a full word is
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\ appended to the dictionary and a new one started; unused slots are nop
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\ - a literal is @p in a slot and its value in the cell after the word;
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\ several in one word follow it in order
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\ - ; and ex close the word, since nothing after them runs
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\ - a branch closes the word: the bits to its right are its address
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\ - a branch goes only in a slot whose address field reaches all of the
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\ node's memory; otherwise the word is closed first and the branch starts
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\ the next one. So no branch ever needs a reach check.
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\
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\ An instruction word is 32 bits at every cell width (D-9): slot k is the five
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\ bits whose lowest is bit 27 - 5k, and a branch there has 27 - 5k address bits.
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\
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\ Rests on core.v4 and dict.v4. Constants the loader supplies:
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\ (CG) word address of nine cells: the word being built, the next
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\ free slot, the number of literals it owes, and up to six of them
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\ CG-BSLOTS how many slots, counted from slot 0, may hold a branch
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macro (CUR) (CG) endmacro
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macro (SLOT) (CG) 1 + endmacro
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macro (NLIT) (CG) 2 + endmacro
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macro (LITS) (CG) 3 + endmacro
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\ ( x n -- x' ) x shifted left n places, n >= 0
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: (LSHIFT) if Z -1 + push L: 2* next L ; Z: drop ;
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\ ( k -- n ) the number of the lowest bit of slot k: 27 - 5k
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: (LOWBIT) dup 2* 2* + NEGATE 27 + ;
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\ ( k -- mask ) the address bits of a branch in slot k
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: (MASK) (LOWBIT) 1 SWAP (LSHIFT) -1 + ;
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\ ( -- ) forget the word being built
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: (CG-RESET) 0 (CUR) a! ! 0 (SLOT) a! ! 0 (NLIT) a! ! ;
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\ ( op -- ) into the next free slot. The slot must be free.
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: (PUT)
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(SLOT) a! @ dup 1 + ! \ op k
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(LOWBIT) (LSHIFT)
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(CUR) a! @ + ! ;
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\ ( -- ) append the word being built, its unused slots nop, then the
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\ literals it owes; nothing if no slot is in use
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: (FLUSH)
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(SLOT) a! @ if EMPTY drop
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P: (SLOT) a! @ -6 + if FULL drop 28 (PUT) jump P
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FULL: drop
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(CUR) a! @ ,
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0 L: dup (NLIT) a! @ xor if DONE
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drop dup (LITS) + a! @ , 1 + jump L
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DONE: drop drop
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jump (CG-RESET)
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EMPTY: drop ;
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\ ( op -- ) any opcode that is neither a branch nor @p
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: (OP,)
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dup push (PUT) pop
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if ENDS -1 + if ENDS \ ; and ex end the word
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drop (SLOT) a! @ -6 + if ENDS drop ; \ and so does its last slot
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ENDS: drop jump (FLUSH)
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\ ( x -- ) @p and its value
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: (LIT,)
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(NLIT) a! @ dup 1 + ! \ x n
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(LITS) + a! !
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8 (PUT)
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(SLOT) a! @ -6 + if FULL drop ;
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FULL: drop jump (FLUSH)
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\ ( -- addr ) where the next word will go: a branch target
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: (LABEL) (FLUSH) HERE ;
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\ ( op -- ref ) a branch (jump 2, call 3, next 5, if 6, -if 7) whose address
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\ is filled in later by (RESOLVE). ref is the branch's word address times 8,
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\ plus its slot.
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: (BRANCH>)
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(SLOT) a! @ CG-BSLOTS - -if MOVE drop jump PLACED
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MOVE: drop (FLUSH)
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PLACED:
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\ the word will be appended at HERE; its literals, if any, come after it
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HERE 2* 2* 2* (SLOT) a! @ + push
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(PUT)
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6 (SLOT) a! ! (FLUSH)
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pop ;
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\ ( target ref -- ) put the address into the branch at ref
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: (RESOLVE)
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dup 7 and (MASK) push \ target ref R: mask
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2/ 2/ 2/ a! \ target A: the branch's word
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pop dup push and \ the address bits
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@ pop inv and + ! ;
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\ ( target op -- ) a branch to a known address
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: (BRANCH,) (BRANCH>) jump (RESOLVE)
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: (JUMP,) ( addr -- ) 2 jump (BRANCH,)
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: (CALL,) ( addr -- ) 3 jump (BRANCH,)
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