Files
LithosAnanake/v4/capsule/core.v4
T
rajamesandClaude Opus 5.5 6a7d0aa27f fix(v4.0.0): step 6e review round 1 -- a take that does not take does nothing; output and answers wait at a middle node; no queue on the kernel's port; a printing wait is not interrupted
- The result of every take is looked at: a wire cut between the look and
  the take leaves nothing acted on (the text before run again, a refusal
  counted, a wait ended by an old answer, a way forgotten).
- A node with no room to pass on what another printed, or its word of how
  text ended, leaves it on the wire it came by and moves it when there is
  room; what is behind it for the same port waits too.  Sleep for room (9)
  is woken by room on any of the node's wires (engine; MESH.md 7d.3).
- The lone node's host keeps no queue for the kernel's port: a message to
  it is error 18.  The step limit is counted while the node waits for room.
- A text waiting for room to print is not interrupted by console text;
  AWAIT is, as before.  (BREAK?) is gone.
- A GONE is believed only by the centre's port; unawaited answers let go
  are counted; nothing past a message's last character goes on a wire;
  AWAIT sets (AWAIT-FROM) only once the stack has been tried.
- test_host_depth.c: ten paths, each run works or ends in one named stack
  error; it fails with (ROOM) or (ROOM-SERVE) taken out.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 20:01:11 -04:00

462 lines
22 KiB
Plaintext

\ core.v4 -- the core words the host-node capsules rest on.
\
\ Each is the definition DECOMPOSITION.md gives and the golden-model tests
\ execute (test_foundation.c, test_strings.c, test_terminal.c, test_pictured.c),
\ written here as text for the text assembler (v4/include/v4/text.h).
\
\ Constants the loader supplies: N-1 (cell bits - 1), NODE-ERROR, CONSOLE-TX,
\ CONSOLE-RX, CONSOLE-STATUS, BASE, (MSG), (REPLY), (ME), (OUT),
\ (OUT^), (CONSOLE), (ROUTES), (ROUTE#), (ROUTE-DEFAULT), (PRINT-TO),
\ (PRINT-PORT).
\
\ ERRORS (D-18). A word that finds an error takes its arguments off the stack
\ and stores a code in NODE-ERROR. On a node with a prompt that store is a
\ trap: the word goes no further, and the prompt prints the message for the
\ code and ERROR (quit.v4, (RAISED)). The codes:
\ 1 Negative count 2 Not a number 3 Number too long
\ 4 Not a character 5 Dictionary full 6 Name missing
\ 7 Control structure mismatch 8 Control structures too deep
\ 9 Shift count out of range 10 Protected word
\ 11 Division by zero (Q./) 12 Argument out of range
\ 13 Block out of range 14 No block is being loaded
\ 15 Deferred word not set 16 Not a word
\ 17 Storage refused 18 No one on that port
\ 19 Message refused 20 Node gone
\ 21 Interrupted
\ -1 the word has printed its own message
macro SWAP over push push drop pop pop endmacro
macro - push inv pop + inv endmacro \ x y -- x-y
macro NEGATE inv 1 + endmacro
macro NIP push drop pop endmacro
\ ---- section 4: multiply ------------------------------------------------
header UM*
: UM* ( u1 u2 -- ulo uhi )
over 1 and inv 1 + over 2/ and \ u1 u2 t0 t0 = u2 2/ if u1 odd
over a! N-1 push \ A: u2 R: loop count
push over 2/ pop \ u1 u2 s t0 s = u1 2/
L: +* unext \ u1 u2 s hi A: lo
push drop pop \ u1 u2 hi
2* a -if L0 drop 1 + jump L1 L0: drop L1: push
over -if L2 drop dup jump L3 L2: drop 0 L3: push
dup -if L4 drop over 1 and jump L5 L4: drop 0 L5:
pop + pop + push
and 1 and a 2* + pop ;
\ ---- section 5.7: doubles ------------------------------------------------
header D+
: D+ ( d1 d2 -- d3 )
push over push push drop pop \ al bl R: bh ah
over over xor -if L1
drop + -if C1 jump C0
L1: drop over -if L2
drop + jump C1
L2: drop +
C0: pop pop + ;
C1: pop pop + 1 + ;
header DNEGATE
: DNEGATE ( d -- -d )
inv over if L1 drop push inv 1 + pop ;
L1: drop 1 + ;
\ ---- section 5.3: bytes --------------------------------------------------
\ The shifts are written out, eight to a line, where DECOMPOSITION.md 5.3 has
\ a FOR ... UNEXT loop: a loop keeps its count on the return stack, and C@ and
\ C! are at the bottom of every chain of calls in the compiler capsule, where
\ there is not an entry to spare (D-2). The result is the same.
macro 8/ 2/ 2/ 2/ 2/ 2/ 2/ 2/ 2/ endmacro
macro 8* 2* 2* 2* 2* 2* 2* 2* 2* endmacro
header C@
: C@ ( baddr -- c )
dup 2/ 2/ a! 3 and
if K0 -1 + if K1 -1 + if K2
drop @ 8/ 8/ 8/ 255 and ;
K2: drop @ 8/ 8/ 255 and ;
K1: drop @ 8/ 255 and ;
K0: drop @ 255 and ;
header C!
: C! ( c baddr -- )
dup 2/ 2/ a! 3 and
if K0 -1 + if K1 -1 + if K2
drop 8* 8* 8* 4278190080 and @ 4278190080 inv and + ! ;
K2: drop 8* 8* 16711680 and @ -16711681 and + ! ;
K1: drop 8* 65280 and @ -65281 and + ! ;
K0: drop 255 and @ -256 and + ! ;
\ ---- section 5.9: strings ------------------------------------------------
header CMOVE
: CMOVE ( src dst u -- )
-if OK drop drop drop NODE-ERROR b! 1 !b ;
OK: if DONE push
over C@ over C! 1 + push 1 + pop pop -1 + jump OK
DONE: drop drop drop ;
\ ---- section 5.10: the console -------------------------------------------
\ ---- what a node prints (docs/v4.0.0/MESH.md section 6) ------------------------
\ A node has no console of its own. It does what a message asks, and what
\ it prints while doing it is sent as a message: to the node in (CONSOLE), or
\ if that is 0 to whoever sent the text; by the port that leads there, or if
\ this node knows of none, by the port the text came on. A message is seven words and then its text, four
\ characters to a word:
\ to, from, type, heat and TTL, ACL tag, sequence, length in characters
\ The types: 1 text to be interpreted 2 what a node printed 3 how the
\ text ended (one word of text: 0 QUIT, 1 completed, 2 an error).
\ The header of the text being served is in the seven cells (MSG); (REPLY)
\ is the port it came on, by its number; (ME) is this node's number.
\
\ Characters are kept in (OUT), 256 of them, a character to a cell, and sent
\ when it is full and when the text has been done with (quit.v4). (OUT^)
\ is where the next goes.
\
\ THE STACK. What prints may be run with the data stack all but full: EMIT
\ has always needed one free cell and no more, and still does -- it keeps
\ the character and A on the return stack while it works. Sending needs
\ three.
\ FINDING THE WAY (MESH.md section 7). A node knows its ports and nothing of
\ the shape they are wired in. Whoever wires it tells it, for a node, which
\ port leads toward that node: the table (ROUTES), (ROUTE#) entries of a
\ node's number and a port's address; and (ROUTE-DEFAULT), the port for any
\ node that is not in the table, or 0.
\ ( node -- port | -1 ) the port, by its number, that leads toward the node
: (WAY)
(ROUTE#) a! @ if NONE -1 + (ROUTES) a!
FOR dup @+ xor if HIT drop @+ drop NEXT
0
NONE: drop drop (ROUTE-DEFAULT) a! @ if NOWAY (PORT) - ;
NOWAY: drop -1 ;
HIT: drop drop @+ pop drop (PORT) - ;
\ WHOLE MESSAGES (MESH.md section 7d). A message waits on a wire, in the
\ fabric, and not in a node: each wire has a queue of whole messages each
\ way. A node asks the fabric to look at one, take it, move it to another
\ wire, drop it, or put one on, by the six addresses after its ports:
\ (WIRE) the port, by its number, that what follows is about
\ (WIRE-A) (WIRE-B) what the operation needs
\ (WIRE-DO) the operation: a store here is the asking
\ (WIRE-HOW) how it went: 0 done, 1 no room, 2 no one on that port,
\ 3 no such message, 4 not a message
\ (WIRE-HAVE) which wires have a message waiting, a bit to a port
\ The operations: 1 look 2 take 3 move 4 drop 5 put 6 first 7 next
\ 8 sleep 9 sleep for room 10 room. Each is whole: all of a message
\ moves or none of it. So a fault or an error in the middle of anything
\ here leaves no message half moved; and nothing here keeps, from one
\ operation to the next, anything a later pass does not set again for
\ itself: every pass over a wire begins by naming the wire and putting its
\ mark at its first message.
\ This replaced a ring of messages waiting in the node's own memory, a
\ list of refusals owed, and messages written and read a word at a time
\ (MESH.md 7a, 7b, 7c.6). The ports themselves are still written a word at
\ a time for the two things that are not messages: a newborn node's
\ nucleus (PORT!, quit.v4) and a node's requests to its kernel.
\
\ THE STACKS. All of this runs on the stacks the node's text is using.
\ (SERVE) and what it calls keep to four cells of the data stack and four
\ entries of the return stack, its own call among them; what they need
\ from one operation to the next is in cells. (ROOM-SERVE) tries that much.
\ ( op -- how ) ask the fabric for the operation, and say how it went
: (DO) (WIRE-DO) b! !b (WIRE-HOW) b! @b ;
\ ( port -- ) what is asked next is about that port's wire, by its number.
\ A number that is no port's is no wire: every operation then answers 2.
: (WIRE!) (WIRE) b! !b ;
\ ( cells port -- how ) has the port's wire that many cells free? 0: it
\ has; 1: it has not; 2: no one is on that port. Only this node puts
\ messages on the wires that lead from it, so room found stays until it
\ uses it.
: (ROOM?) (WIRE!) (WIRE-A) b! !b 10 jump (DO)
\ ( -- ) ROOM FOR WHAT A WAIT DOES. A node that waits within text -- for
\ an answer, or for room to print -- passes on meanwhile what comes for
\ other nodes, on the stacks the text has left it: four cells of the data
\ stack and four entries of the return stack, (SERVE)'s. They are tried
\ before anything is taken off a wire or put on one: if they are not there
\ the fault comes here, and the text ends "Stack overflow" with nothing
\ half done (MESH.md 7c.7, 7d.4).
\ (ROOM-SERVE) tries just those, and is what a wait for room does each time
\ a message wakes it. (ROOM), which AWAIT does once before it waits, tries
\ six cells, as it did when a message was read a word at a time: the wait
\ ends in an error that leaves the stack as it is, and the line from the
\ console that broke it is then done on that stack, where printing needs
\ six (MESH.md 7c.7).
: (ROOM-SERVE)
0 0 0 0 drop drop drop drop
0 push 0 push 0 push 0 push pop drop pop drop pop drop pop drop ;
: (ROOM)
0 0 0 0 0 0 drop drop drop drop drop drop
0 push 0 push 0 push 0 push pop drop pop drop pop drop pop drop ;
\ ( to type -- ) the first six words of a message this node puts, in
\ (OUT-HDR): to, from, type, and the three that are carried: how many nodes
\ may pass it on, sixteen (the TTL: MESH.md 7b.3); ACL tag; sequence.
: (HDR)
push (OUT-HDR) a! !+ (ME) b! @b !+ pop !+ 16 !+ 0 !+ 0 !+ ;
\ ( text port -- how ) put the message whose seven words are in (OUT-HDR)
\ and whose text is at the word address given on the wire of the port, by
\ its number. How it went is the fabric's answer: 0 it is on the wire.
\ THE ROOM KEPT FOR AN ANSWER. While this node does text, (KEEP) is the
\ port its word of how the text ended will go by, and nothing else it puts
\ on that wire may take the last 8 cells: a message that would is refused
\ here, 1, as if the wire were full. With no text being done (KEEP) is -1.
: (PUT-ON)
push (WIRE-B) b! !b pop
dup (WIRE!)
(KEEP) a! @ xor if KEPT
GO: drop (OUT-HDR) (WIRE-A) b! !b 5 jump (DO)
KEPT: drop (OUT-HDR)+6 a! @ 3 + 2/ 2/ 15 + (WIRE-A) b! !b 10 (DO) if GO ;
\ REFUSALS (MESH.md 7b, 7d.4). A message this node cannot pass on is
\ dropped and counted in (LOST), and whoever waits on it is told, by a
\ message of type 4, a NACK, whose one word is the node the refused message
\ was for: its sender; or, for a node's answer (type 3), the node the
\ answer was for, which is the one that waits, about the node that
\ answered. The NACK is put at once. If it cannot go -- no way, no one on
\ the port, no room -- it is counted in (LOST) too, and that is the end of
\ it. Nothing is told for a NACK or for a GONE, type 5: there is no NACK
\ for a NACK.
\ ( -- ) the message the mark of the wire in (WIRE) is at, whose seven
\ words are in (IN), is refused. A refusal for this node itself -- its own
\ message came back to it -- is counted in (REFUSED) as one that came by a
\ wire would be; or, if it is about the node this one is waiting on,
\ (A-SELF) is set for AWAIT to find (quit.v4).
\ (WIRE) is not what it was afterwards: the NACK went by another.
: (REFUSE)
4 (DO) drop
(LOST) a! @ 1 + !
(IN)+2 a! @ -4 + if NOT -1 + if NOT 2 + if ANSWER
drop (IN) a! @ (ONE) a! ! (IN)+1 a! @ jump TELL \ about whom it was for; to its sender
ANSWER: drop (IN)+1 a! @ (ONE) a! ! (IN) a! @ \ about the node that answered; to whom the answer was for
TELL: dup (ME) a! @ xor if SELF drop
dup 4 (HDR) 4 (OUT-HDR)+6 a! !
(WAY) (ONE) SWAP (PUT-ON) if SENT
drop (LOST) a! @ 1 + ! ;
SENT: drop ;
SELF: drop drop
(AWAIT-FROM) a! @ if COUNT (ONE) a! @ xor if MINE
COUNT: drop (REFUSED) a! @ 1 + ! ;
MINE: drop 1 (A-SELF) a! ! ;
NOT: drop ;
\ ( port -- bit ) the bit for a port, by its number, in a word of a bit to a port
: (WBIT)
push 1 pop if Z -1 + FOR 2* NEXT ;
Z: drop ;
\ ( -- ) A MESSAGE FOR ANOTHER NODE is passed on (MESH.md section 7): the
\ one the mark of the wire in (WIRE) is at, whose seven words are in (IN),
\ is moved, whole, to the wire that leads toward that node. It is refused
\ instead if it has been passed on as often as a message may be; or if
\ there is no way, or no one on the port.
\ WITH NO ROOM on that wire -- or none but the room kept on it, (KEEP) --
\ text, a NACK and a GONE are refused, at once. But what a node printed
\ (type 2) and its word of how text ended (type 3) are NOT let go for want
\ of room: the message is left where it is, on the wire it came by, and
\ gone past; what is behind it is served; and it is moved on a later pass,
\ when there is room. Printing waits; it is not lost (MESH.md 7d.1,
\ ruling 3). (H-PORT) and (H-NEED) are the port of the first message left
\ so on this pass and the cells it needs there: a node that then sleeps,
\ sleeps for that room, (SLEEP), and is woken by room on any wire.
\ (H-MASK) has a bit for each port something was left for: what is behind
\ it for the same port is left too, though it be shorter and would fit, so
\ that what a node printed goes on in the order it came.
\ HOW OFTEN. A message's fourth word is how many more nodes may pass it
\ on; a node sends it with 16, and a move takes one off. The node that
\ finds 1 there refuses it. A device sends it with 0, which is taken for
\ 16: so 0 down to -14 are passed on and -15 is refused. Anything else is
\ nothing a node or a device sent, and is refused.
: (PASS)
(IN)+3 a! @ -if POS
14 + -if OK jump SPENT
POS: if OK -1 + if SPENT -16 + -if SPENT
OK: drop
(IN) a! @ (WAY) (P-WAY) a! !
(IN)+6 a! @ 3 + 2/ 2/ 7 + \ the cells it takes,
(P-WAY) a! @ (KEEP) a! @ xor if KEPT drop jump NEED
KEPT: drop 8 + \ and the room kept, if it is that wire
NEED: (P-NEED) a! !
(P-WAY) a! @ -if WAY \ no way: refused
SPENT: drop jump (REFUSE)
WAY: (WBIT) (H-MASK) a! @ and if CLEAR \ something is left for that port already?
FULL: drop (IN)+2 a! @ -2 + if HOLD -1 + if HOLD jump SPENT \ no room: only output and answers wait
CLEAR: drop
(P-NEED) a! @ (P-WAY) a! @ (ROOM?) (S-WIRE) a! @ (WIRE!)
if GO -1 + if FULL jump SPENT \ no one on that port: refused
GO: drop (P-WAY) a! @ (WIRE-A) b! !b 3 (DO) if MOVED jump SPENT
MOVED: drop ;
HOLD: drop
(P-WAY) a! @ (WBIT) dup inv (H-MASK) a! @ and + !
(H-PORT) a! @ -if HELD drop (P-WAY) a! @ (H-PORT) a! ! (P-NEED) a! @ (H-NEED) a! ! 7 (DO) drop ;
HELD: drop 7 (DO) drop ;
\ ( -- ) SLEEP until a message comes -- or, if (SERVE) left a message
\ on a wire for want of room, until there is that room or a message comes
\ or any wire of this node's gains room (operation 9, MESH.md 7d.3).
: (SLEEP)
(H-PORT) a! @ -if ROOM drop 8 (DO) drop ;
ROOM: (WIRE!) (H-NEED) a! @ (WIRE-A) b! !b 9 (DO) drop ;
\ ( -- ) ONE PASS OVER EVERY WIRE THAT HAS A MESSAGE. What is for another
\ node is passed on, or refused; what is for this node is left where it
\ is. Fetching (WIRE-HAVE) is what tells the fabric this node has seen
\ what had come: a sleep after this is woken only by what comes later
\ (MESH.md 7d.3). (S-HAVE) keeps which wires they were, for whoever then
\ looks for what is this node's own, (MINE).
: (SERVE)
(WIRE-HAVE) b! @b dup (S-HAVE) a! ! (S-MASK) a! !
0 (S-WIRE) a! ! -1 (H-PORT) a! ! 0 (H-MASK) a! !
W: (S-MASK) a! @ if END
dup 2/ ! 1 and if NEXTW
drop (S-WIRE) a! @ (WIRE!) 6 (DO) drop
M: (S-WIRE) a! @ (WIRE!) (IN) (WIRE-A) b! !b 1 (DO) if LOOKED jump NEXTW
LOOKED: drop
(IN) a! @ (ME) a! @ xor if MINE drop (PASS) jump M
MINE: drop 7 (DO) drop jump M
NEXTW: drop (S-WIRE) a! @ 1 + ! jump W
END: drop ;
\ WHAT IS FOR THIS NODE is gone through after (SERVE), a message at a time:
\ (MINE0) begins, and each (MINE) puts the mark of a wire at the next
\ message for this node and its seven words in (IN). Whoever asked then
\ takes or drops that message -- the mark is then at the one that followed
\ -- or leaves it and goes past it, (SKIP). The wire is (S-WIRE).
\ ( -- ) begin with the wires (SERVE) found a message on
: (MINE0) (S-HAVE) a! @ (S-MASK) a! ! -1 (S-WIRE) a! ! 0 (S-ON) a! ! ;
\ ( -- flag ) the next message for this node; 0: there are no more
: (MINE)
L: (S-ON) a! @ if WIRE
drop (S-WIRE) a! @ (WIRE!) (IN) (WIRE-A) b! !b 1 (DO) if LOOKED
drop 0 (S-ON) a! ! jump L \ this wire has no more
LOOKED: drop (IN) a! @ (ME) a! @ xor if HIT
drop 7 (DO) drop jump L
HIT: drop -1 ;
WIRE: drop (S-WIRE) a! @ 1 + ! \ the next wire that had one
(S-MASK) a! @ if NONE
dup 2/ ! 1 and if NOT
drop (S-WIRE) a! @ (WIRE!) 6 (DO) drop 1 (S-ON) a! ! jump L
NOT: drop jump L
NONE: ;
\ ( -- ) go past the message (MINE) found: it stays on its wire
: (SKIP) (S-WIRE) a! @ (WIRE!) 7 (DO) drop ;
\ ( -- how ) take the message (MINE) found, which has one word of text:
\ its seven words stay in (IN), and its word goes to (ONE). 0: it is
\ taken. Anything else: it is not -- the wire was cut after the message
\ was looked at -- and (ONE) is not its word: nothing is to be done for it.
: (TAKE1) (S-WIRE) a! @ (WIRE!) (IN) (WIRE-A) b! !b (ONE) (WIRE-B) b! !b 2 jump (DO)
\ ( -- how ) WAIT UNTIL THE WIRE of the port (W-PORT) has (W-NEED) cells
\ free. 0: it has. 2: no one is on that port. The node sleeps until
\ there is room, or a message comes, or another wire of its own gains
\ room; woken with no room yet, it passes on what is for other nodes,
\ (SERVE), and sleeps again. It is the one thing a node waits to put:
\ what a text prints (MESH.md 7d.1, ruling 3).
\ NOTHING BREAKS THIS WAIT but the room coming or the wire being cut
\ (ruled 2026-10-08): text for this node that comes meanwhile, from its
\ console or anyone, stays on its wire and is done when this text has been
\ finished with. A text whose printing can never go, because a stuck node
\ is on the way, waits until that node is killed (MESH.md 7d.6).
: (WAIT-ROOM)
L: (W-PORT) a! @ (WIRE!) (W-NEED) a! @ (WIRE-A) b! !b 9 (DO)
if DONE -1 + if WOKEN drop 2 ;
WOKEN: drop (WIRE-HAVE) b! @b if QUIET \ no wire has a message: there is nothing to pass on,
drop (ROOM-SERVE) (SERVE) jump L \ and no more of the stacks is asked for than a wait needs
QUIET: drop jump L
DONE: ;
\ ( -- ) send what has been printed, to where (PRINT-TO) says, by the port
\ (PRINT-PORT): a message of type 2, its characters four to a word, the
\ first lowest. quit.v4 sets those two when text for this node arrives.
\ It waits for room on the wire, and for the 8 cells kept as well when the
\ wire is the one the answer goes by. The characters are made ready in
\ (OUT-TEXT), not where they are: until the message is on the wire the
\ buffer is as it was, and a fault on the way leaves it to be sent again.
\ The three cells after the last character are made zero first, so that
\ nothing printed earlier goes on the wire in the last word (they are in
\ the buffer, or the four free cells after it).
\ The three cells and two return entries this needs are tried first.
\ WITH NO ONE ON THE PORT -- when it waits for room, or when it comes to
\ put -- what was printed cannot be sent. While the text is being done
\ that is its error, 18. Once it has been finished with, what it printed
\ is let go and counted in (LOST), and the text is said to have ended in
\ an error: (LINE-STATUS), which is the word then sent of how it ended.
: (FLUSH-OUT)
(OUT^) a! @ (OUT) xor if NONE drop
0 0 0 drop drop drop 0 push 0 push pop drop pop drop
(OUT^) a! @ (OUT) - 3 + 2/ 2/ 7 +
(PRINT-PORT) a! @ (KEEP) a! @ xor if SAME drop jump NEED
SAME: drop 8 +
NEED: (W-NEED) a! ! (PRINT-PORT) a! @ (W-PORT) a! !
(WAIT-ROOM) if ROOM
NOONE: drop (QUIET) a! @ if TELL
drop (OUT) (OUT^) a! ! (LOST) a! @ 1 + ! 2 (LINE-STATUS) a! ! ;
TELL: drop NODE-ERROR b! 18 !b ;
ROOM: drop
(PRINT-TO) a! @ 2 (HDR)
(OUT^) a! @ a! 0 !+ 0 !+ 0 !
(OUT^) a! @ (OUT) - dup (OUT-HDR)+6 a! !
3 + 2/ 2/ -1 + push (OUT-TEXT) pop (OUT) a!
FOR @+ @+ 8* + @+ 8* 8* + @+ 8* 8* 8* + over b! !b 1 + NEXT
drop
(OUT-TEXT) (PRINT-PORT) a! @ (PUT-ON) if SENT jump NOONE
SENT: drop (OUT) (OUT^) a! ! ;
NONE: drop ;
\ EMIT puts the character with what has been printed. Everything the node
\ prints goes through EMIT. A is kept: the words that print have always
\ been free to use it across an EMIT. As v3, only the low 8 bits of the
\ character are printed.
\ A BUFFER FOUND FULL is sent first. It is full when a flush of it ended
\ in a fault -- the stack too deep to begin a message -- and what is printed
\ next is that fault's own message: put where (OUT^) points, it would go
\ past the buffer's end, and (OUT^) would never again be at the end to be
\ flushed (MESH.md 7c.6).
header EMIT
: EMIT ( c -- )
255 and a push push \ A, and then the character, to the return stack
(OUT^) b! @b (OUT)+256 xor if STALE drop jump PUT
STALE: drop (FLUSH-OUT)
PUT:
(OUT^) b! @b a! pop !+ a !b \ the character goes where (OUT^) points, which moves on
a (OUT)+256 xor if FULL drop pop a! ;
FULL: drop (FLUSH-OUT) pop a! ;
header KEY
: KEY ( -- c )
L: CONSOLE-STATUS b! @b if WAIT drop CONSOLE-RX b! @b ;
WAIT: drop jump L
header CR
: CR ( -- ) 10 jump EMIT
header SPACE
: SPACE ( -- ) 32 jump EMIT
header COUNT
: COUNT ( baddr -- baddr+1 c ) dup C@ push 1 + pop ;
header TYPE
: TYPE ( baddr u -- )
-if OK drop drop NODE-ERROR b! 1 !b ;
OK: if DONE over C@ EMIT push 1 + pop -1 + jump OK
DONE: drop drop ;
\ ( x -- ) up to four characters packed in one cell, the first in the low
\ byte: how the capsule prints its own short messages, a literal at a time.
: (EMIT4)
L: if DONE dup EMIT 8/ jump L
DONE: drop ;
\ ---- section 5.8: the number base ----------------------------------------
: (BASE) ( -- b ) \ BASE, or 10 when it is outside 2 .. 36
BASE b! @b dup -2 + -if L1 drop drop 10 ;
L1: drop dup -37 + -if L2 drop ;
L2: drop drop 10 ;